
Now that I have all the assets done the next step is to render them. I will first do short sequences to check the lighting so that I am not wasting my time. An example where this was not done was the last shot which is much to dark so I wasted a ton of time.
I will not make this mistake again.
Also I began to analyze my shots as to what needed to

get done in nuke. I also began to research how to do what I need to do. One example of some thing I had no idea how to do was the atmosphere. After some poking around some forums I found the nuke master class from 2009. In the second video from Maya to nuke, the presenter shows how to use a depth pass from maya to control a noise node. He also uses the depth information on a Zblur node to make an interactive depth of field, something usually (except for renderman) expensive to render. Another thing I could do is use the Zdepth extractor in PFtrack to use geometry from the video to generate a better depth pass. This video proves the PFtrack is magic:
At the bottom of the page look at the Zdepth extractor
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