The story boards will be for a trailer for a fictional alien abduction movie called
"Invasion". I took inspiration from the camera work in Clover field (not the best movie) and movies like Independence Day and District 9. The cinematography will be done like a handy cam and the trailer will be as high action as possible. There will be quick cuts between shots to keep up the action with text in between to mix it up. I plan to shot the shots by next week Homework permitting so that I can start cleaning the plates ASAP.
The first shot in my trailer will be of a large spaceship hovering above the city. It will be sucking people up with its anti Gravity beam. To acheve this shot I will need to track the Camera, use Maya to create the ship and particles, then comp it into a clean plate and use a matte to convey the people and ship behind buildings. Also I will need to use heavy color correction and depth maps to get the atmosphere where the ship is. Also small effects like small fires and smoke added to the buildings in the distance can be added to add to the distraction.


The Second shot will be of fighter jets flying above and Ally where our protagonist is standing.
To do this shot it will need a lot of the same work to the first shot. The camera will need to be tracked and a matte for the buildings made. Elements like distance ploms of smoke over the building will also be added. The challenge with this shot will be the fast moving camera and the high action movement of the protagonist combined with the 3d assets.
The last shot will be of the antagonist inside the ship. She will be looking around saying "Where the hell are we?" This shot will need set extension so a green screen is in order. Since the entire thing is handy cam trackers will need to be placed on the green screen to hold the set in place. as the protagonist moved into it.
A Lot of my shots are going to need a ton of tracking. To get ready for it I tracked a clip and comped in some fighters from my CGI final done so long ago. I used PF track to get a camera solve into Maya. I then used the camera and movie clip to plan out the movement of the fighters. Once I did that I rendered out the fighters and fire on separate passes and brought the images into Nuke. Then I created a matte to obscure the fighters behind trees and rocks then matched the White and blacks with the grade node. I then eye matched the saturation, added grain, and then glint for fun to the flames. The hardest part was matching the bad quality of the video. I had to use some blurs and grain to make it look more degraded like the footage. You can see the end result below.
Viper in Forest from James Spadafora on Vimeo.