Second Draft from James Spadafora on Vimeo.
Wednesday, March 9, 2011
Final Weeks!
I am moving along nicely with my final. I am finished most is not all of the technical problems with my project. The only thing that is left is to tweak the look on the first two shots then relight the last shot. I also am not totally happy with the titles. They are a bit to noisy. So I will be working to finish this project ahead of schedule! I have been getting crits from people off face book and have been fixing issues with the look.
Wednesday, March 2, 2011
All Assets are Done!
I have finished all the assets! I was able to use PF track to get all my footage into Maya. Also I took fast renders of the geometry to see how they would look in the scenes and to plan out the timing of the trailer. This up coming week I will start comping the shots! I may even finish a week early if I stay on track!



Now that I have all the assets done the next step is to render them. I will first do short sequences to check the lighting so that I am not wasting my time. An example where this was not done was the last shot which is much to dark so I wasted a ton of time.
I will not make this mistake again.
Also I began to analyze my shots as to what needed to

get done in nuke. I also began to research how to do what I need to do. One example of some thing I had no idea how to do was the atmosphere. After some poking around some forums I found the nuke master class from 2009. In the second video from Maya to nuke, the presenter shows how to use a depth pass from maya to control a noise node. He also uses the depth information on a Zblur node to make an interactive depth of field, something usually (except for renderman) expensive to render. Another thing I could do is use the Zdepth extractor in PFtrack to use geometry from the video to generate a better depth pass. This video proves the PFtrack is magic:
At the bottom of the page look at the Zdepth extractor
Subscribe to:
Posts (Atom)